From ‘Game of Thrones’ to ‘Downton Abbey’—Iconic Costumes Go on View in Scotland

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Cosprop’s Six-Decade Costume Archive Heads to Edinburgh With “Costume Couture”

A costume can do more than signal a period — it can carry a character’s entire backstory in the weight of a fabric, the wear at a cuff, the logic of a fastening. That philosophy sits at the center of “Costume Couture: Sixty Years of Cosprop,” the exhibition drawn from one of Britain’s most influential costume houses, which will open at Dovecot Studios in Edinburgh on July 18, 2026, following its debut at London’s Fashion and Textile Museum.

On view through January 9, 2027, the Edinburgh presentation brings together more than 80 costumes spanning decades and genres, selected from Cosprop’s vast holdings of over 8,000 dresses, shoes, and accessories. The show traces how the company’s meticulous approach — equal parts historical research and practical stagecraft — has shaped the look of major film and television productions.

Cosprop was founded by John Bright, a Hampshire-born collector whose early life in East London helped form his eye for clothing as both artifact and performance tool. As a young man, Bright often accompanied his mother on trips to buy dress-up clothes; by 18, he was hunting for overlooked pieces himself. He briefly studied acting at London’s Royal Academy of Dramatic Art and fashion at South West Essex Technical College, experiences that sharpened his understanding of how garments behave on bodies, under lights, and in motion.

That collector’s instinct became a competitive advantage. With an archive deep enough to allow close study of construction and ornamentation, Cosprop’s costumiers can work from original examples rather than relying solely on reference images. The company’s reputation for precision has only grown more valuable as directors increasingly favor digital cameras over 35mm film — a shift that makes every stitch, dye variation, and surface texture legible.

“Costume Couture” makes that behind-the-scenes rigor visible. Among the highlights is an 1880s evening gown worn by Nicole Kidman in The Portrait of a Lady (1996), alongside outfits worn by Leslie Manville in Mrs. Harris Goes to Paris (2022). The selection also includes costumes associated with productions such as Pirates of the Caribbean, Game of Thrones, and Downton Abbey, underscoring the range of Cosprop’s output across period drama and fantasy.

Several displays extend beyond the finished garment to show how a look is built: design drawings, fabric swatches, and other working materials appear alongside select costumes to map the creative process from concept to screen-ready clothing. Elsewhere, wall texts incorporate reflections from performers who wore the pieces, including Jenna Coleman and Johnny Depp.

One of the exhibition’s emotional anchors is its attention to A Room with a View (1985). Near an ensemble from the film, Helena Bonham Carter recalls the specificity of Cosprop’s approach: “John and Jenny created wardrobes for people,” she says, emphasizing that the clothes were conceived as lived histories rather than decorative “costumes.” Nearby, commentary from her co-star, the late Dame Maggie Smith, adds another actor’s perspective on how clothing can shape performance.

Dovecot Studios’ edition of the exhibition will largely mirror the London presentation, though the venue is exploring modest additions for local audiences. Heather Carroll, Dovecot’s exhibitions manager and curator, has said the team is working behind the scenes to introduce small changes where possible. Dovecot — known for producing tapestries and rugs with contemporary artists including Chris Ofili and Nicholas Party — also plans to involve Edinburgh’s next generation of costume design, theater, and performing arts students before the exhibition leaves the U.K. and tours America.

“Costume Couture: Sixty Years of Cosprop” will be on view at Dovecot Studios, 10 Infirmary St, Edinburgh, July 18, 2026–January 9, 2027. In an era when high-definition images can flatten illusion, the show argues for the opposite: that the most convincing screen worlds are built from materials that withstand close looking.

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