Iconic ‘Star Trek’ Costumes and Props Beam Into London’s Science Museum

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London’s Science Museum Opens Free “Star Trek Warp Trail” Exhibition Linking Sci-Fi to Real-World Innovation

A model starship greets visitors at London’s Science Museum, but the institution’s newest exhibition is less about nostalgia than about influence. “Star Trek Warp Trail,” which opened March 26, 2026, and runs through September, brings together costumes, props, and models from across the Star Trek universe to examine how the franchise has echoed, anticipated, and occasionally shaped modern technology.

The exhibition is free and presented by the Science Museum in partnership with the Star Trek franchise. Its premise is straightforward: the objects that once served as cinematic shorthand for the future now read differently in a world of handheld screens, voice assistants, and renewed ambitions for deep-space travel.

Costumes anchor the show’s sense of scale and character. On view are uniforms worn by Simon Pegg as Chief Engineer Montgomery Scott in Star Trek (2009), Anson Mount as U.S.S. Enterprise captain Christopher Pike in Star Trek: Strange New Worlds (2022), and Patrick Stewart as Admiral Jean-Luc Picard in Star Trek: Picard (2020–2023). A suit worn by Sonequa Martin-Green’s Captain Michael Burnham from Star Trek: Discovery (2017–2024) is presented with a design backstory that points outward, drawing inspiration from real spacesuits engineered to keep the human body alive in the vacuum of space.

From there, the exhibition moves through a sequence of objects that invite comparison with contemporary life. The display begins with a model of the U.S.S. Enterprise from Strange New Worlds, then turns to the prototype android B-4 prop head encountered by Lieutenant Commander Data, played by Brent Spiner, in Star Trek: Nemesis (2002). In 2026, when A.I. assistants have become routine, the prop’s speculative premise lands as a prompt: what kinds of relationships, responsibilities, and risks might accompany increasingly humanlike machines?

The museum also foregrounds Star Trek’s long-running fascination with communication and personal computing. Visitors encounter personal access display devices (PADDs), communicators, and combadges from different eras of the franchise, positioned as imaginative predecessors to the devices that now structure daily life. The Science Museum points to a particularly explicit feedback loop: Motorola’s late-1990s clamshell flip phone, the StarTAC, whose name and form have often been read as a nod to Star Trek’s communicators.

Space travel, too, is treated as a moving target rather than a fixed fantasy. Star Trek’s visions of long-distance interstellar flight are set against the still-young reality of human-made spacecraft reaching beyond the solar system: NASA’s Voyager 1 and Voyager 2 entered interstellar space in 2012 and 2018, respectively. Objects such as a photon collection from Star Trek IV: The Voyage Home (1986) and a spore canister from Discovery extend the conversation from engineering to imagination, asking what future exploration might look like — and what it might require.

Medical technology appears in the mix as well, with fictional diagnostic and treatment tools including scanners and hyposprays. The museum notes that these devices have real-world parallels, underscoring the exhibition’s central argument: science fiction does not simply predict the future, it helps audiences and inventors rehearse it.

“Star Trek as a cultural phenomenon has played a real role in changing the world of STEM, from inspiring technical innovations to encouraging a generation of modern astronauts,” said Glyn Morgan, the Science Museum’s head of collections, in a statement. “I hope that this programme at the Science Museum inspires visitors to consider what might be possible if you boldly go where no one has gone before.”

Beyond the gallery, the initiative extends into cinema and collecting. The museum has announced what it describes as a world-first: screenings of all 13 films in IMAX showings running through mid-June. A dedicated gift store has also been installed, selling exclusive merchandise including coins, T-shirts, tote bags, posters, and sew-on patches.

Taken together, “Star Trek Warp Trail” positions the franchise not only as a cultural touchstone, but as a working archive of future-thinking — a place where design, storytelling, and technological aspiration meet, and where yesterday’s props can feel uncomfortably close to tomorrow’s tools.

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