Dutch Designer Maarten Baas on His Fascination With Time, Making Handbag-Eating Monsters, and Acquiring His First Banksy


Maarten Baas has been fascinated by time since… time immemorial. No, that’s not right, but at least since 2009, when the Dutch designer exhibited “Real Time” at Salone del Mobile in Milan and earned the title Designer of the Year from Design Basel in Miami. Ever since, Baas has been crafting works out of notions of time. He has a lot of clocks to show for it, including Sweepers Clock (2010), a 12-hour video in which two men sweep piles of trash resembling the hands of a clock.

In 2017, Baas opened his first major museum show, at the Groninger Museum in the Netherlands, coinciding with his first monograph. Meanwhile, his pieces have been scooped up by major institutions all over the world, from MoMA in New York to the Rijksmuseum in Amsterdam. Two grandfather clocks of his—or rather, one grandclock—have earned him his highest auction amounts, at Sotheby’s (2019) and Phillips (2012). 

Maarten Baas, Children's Clock (2022). Courtesy of Carpenters Workshop Gallery.

Maarten Baas, (2022). Courtesy of Carpenters Workshop Gallery.

Now, in his first solo show in Los Angeles, Baas is exhibiting “Play Time” at Carpenters Workshop Gallery (through May 13). It acts as a time-traveling retrospective of earlier works. In his new “720 Minutes Clocks” series, Baas has gathered as many Dutch children, each one creating a colorful drawing on a clock’s face. In , Baas stands inside a giant clock and hand-draws its hands ticking forward and backward. More of his grandfather clocks appear, too, this time in child-like plank wood. Elsewhere, Baas experimented with furniture by casting large bronze cabinets into surrealist, cartoonish shapes.

Maarten Baas, Grandfather Clock The Son. Courtesy of Carpenters Workshop Gallery.

Maarten Baas, (2022). Courtesy of Carpenters Workshop Gallery.

The Peter-Pan like figure exists somewhere between childhood and adulthood, space and time, art and design. We stole a few minutes of his time for his take on Los Angeles, his inner clock, and collecting art.

What’s the origin of your fascination with clocks and time. And would you say you are a punctual person?

Originally, the idea of “Real Time” was to visualize the fact that time is not something concrete. We try to measure time in very concrete numbers, like a minute, an hour. But actually, it’s so abstract and every minute is a new experience. And every minute is different; everybody is seeing it in a different way. In “Real Time,” I tried to visualize it in such a way that every minute is a man-made product, actually a man-made memory.

To your question whether I’m a punctual person—totally, I am. I’m in the category of people who are always on time. I have a kind of inner clock always ticking in myself. I always know what time it is more or less.

If you could go back in time, what age would you go to? Also, what moment in history would you go to?

Actually, I’m very happy with any age that I have. I don’t have the desire to go back in time. Because I think every year is a new experience and it’s a new unique way of seeing life. Nevertheless, the fact that I enjoy being any age is because I time travel all the time, playing with childhood and different times in my work. But if I really could go back in time, I would like to go back to primary school and discover things all over again. We used to live next to the beach and I would play hide-and-seek in the dunes, so I have good childhood memories. I would totally be into repeating that. As for a time in history, I really would like to go to prehistoric times when nothing was there yet and humankind still had to find out how to evolve—like square one of humanity. I really like that idea.

Which of the pieces in “Play Time” took the longest to create?

There’s always a behind-the-scenes story of every work I make. In the end, it should look simple, but to make simple things is often very complicated. So yeah, a lot of works took a lot of time in the end. The series with the children was very intense because we recorded 720 children—to record them in the right way was quite a challenge. But we enjoyed it and it was a hilarious process. 

There is an expression that time stops in Los Angeles. Is that why you wanted to show there?

To be honest, I didn’t know about that expression. However, I think it fits very well here. The Hollywood industry is all about imagination and storytelling, and that’s exactly what I want to do in my work. I really want to go beyond making a static sculpture. I really want to tell a story. And that’s also what happens in the movie world. I’m very much triggered also by the various disciplines [of art]. I combine the physical work with video and performance. So there’s certainly an element of acting and video art in my work. Therefore, I think it fits very well here in L.A. Other than that, I know that people who live here in L.A. are relaxed, they take time, they know how to enjoy life. And my work is all about time. So in that sense, I think it also suits the city of L.A.

Speaking of time, how do you feel about embarking on a “retrospective” that brings together previous exhibitions?

I really like how the pieces communicate with each other. That’s why it’s called “Play Time.” I’m trying to get myself into the energy of when I was four years old, like how adventure is, without limitation and without worries—and how to kind of take that into the mature world. In that sense, I certainly think the exhibition comes together in a nice way, because all the pieces have that element in it. I really think it’s curated in a nice way, as a retrospective. 

Do you think differently about brand commissions and personal work? How so?

If it’s a commission, then there’s often a brief and or at least a focus, and then there are some limitations. I like to work with those limitations. That’s why I’m originally also from the design world—design has certain limitations within which you have to move. I’ve liked to play with limitations since I was young. I always tried to play within the rules. I think it takes creativity to bend the rules or to reinterpret them and to question them. And that’s what I really enjoy doing. 

I really like to work on commissions for brands. I actually only do it if I really can turn it into a personal work, into something that I like doing as if it’s my own work. I don’t want to make a concession. Quite the contrary, actually, in almost all of my commissions, I make fun of the brand that commissioned me. I wonder if they ever regret working with me. For instance, the fashion brand Hermès commissioned me to do a window display for their flagship store in Shanghai. I made monsters that moved and had sharp teeth. With their sharp teeth, they would tear apart Hermès bags like they were eating them. That’s what was displayed. There was a pile of torn Hermès bags in the window, and the monsters were already chasing the next one as if they had already digested the previous collection and were running after the new collection. That’s an example in which I kind of make fun or I gave some relativity to the brand identity. As we speak, I’m working on a new work for a brand that I can’t announce yet, but it will be launched during Design Week in Milan. I also kind of play a bit with the brief they gave me. 

Your works are widely collected. Aside from institutions, who are some of your private collectors?

There are many private collectors. I just went to the house of Michael Ovitz, who has a crazy big collection with big artworks. I’m very honored to be part of that. Another important one from quite a while ago is Adam Lindemann, who has this beautiful house in Uptown Manhattan. He collects my work as well. And besides that, of course, some museums and more private collectors who I’m not sure if I can mention their name. Also a lot of Hollywood actors. I like the fact that it’s picked up by actors. It’s nice because in a way I see my work as theater, as if I’m building a set design. But that theater is actually your living room or your house or where you actually are as an actual real person rather than an actor. Nevertheless, people make a set design of their living room and my pieces contribute to that set design. That’s how I often look at it. 

Are you a collector? If so, which artists or genres do you gravitate toward?

I collect work, yes, mostly young artists. I like to encourage artists to make work. I have various works. I have friends and colleagues who are artists or designers with whom I swap pieces. That happens a lot. I respect my fellow designers and artists. The most famous artwork I have is a Banksy. I think that must be the biggest or, let’s say the most expensive, one. In terms of what style I like, I always pick it intuitively, they don’t need to fit with each other. I don’t want to rationalize it too much. However, if I look at what my artwork is about, there is almost always an element of humor in it.

Also, text. I wasn’t aware of that, but I like artwork in which text plays an important role. It could be just one line. Various artists that I collect play with words or they do something with text, but it’s always modern and concrete. It’s not abstract art—I don’t have much of that. It’s accessible and fun, with some lighthearted or fun element in it. Of course, I have a lot of my own work in my own house.


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